Yogg has a similar advantage when he gets a token start because he can have a full board on 7 gold, and then can sell level and hero power on the following turns, if there is a strong board. On your 7 gold turn you can catch up to the normal curve (we will discuss later) by hero powering and leveling, and can further aggressively level in the same manner afterwards. The most notable example of this is the “Rafaam curve” which entails delaying your first level until your 6 gold turn, in favor of utilizing your hero power to provide you tempo earlier. the main thing is to consider how to best utilize the extra resources it affords you. Value heroes can get minions for cheaper, which means the main thing is to consider is how to best utilize the extra resources it affords you. Since you can have a relatively strong board by consistently getting good minions, oftentimes you’ll be afforded the opportunity to hold onto pairs and level aggressively to triple into higher tier minions that can either give you a direction, or give you a strong power spike. While stronger minions early don’t quite give you the same tempo early, the extra consistency also gives you a benefit in a higher likelihood to run into triples, which makes it more conducive to pick up pairs when you’re playing these heroes. The same applies to other turns where just by quantity you’ll on average be getting better minion choices to make your board as strong as possible. So instead of having a top 33% minion, you instead have a top 17% minion. On turn 1 instead of picking the best of 3 minions, you get to pick the best of 6 minions. ![]() For one, similar to tempo heroes, they’ll often have strong boards early game by virtue of having better minions. Playing greedy in these situations can accelerate your advantage, and punish other players, diminishing your relative weaknesses in the later game.Ĭonsistency heroes can see a few different impacts on their play. If you’ve hit your Rat King hero power in 4 of your last 5 turns, then you may consider simply leveling early, simply because you’ve gotten a free 5/10 in stats from your hero power. Many of these heroes fall off later as the stats buffs become less relevant as other players gain the ability to buff their minions with battlecries and the like, so pressing your advantage early to gain further advantage puts you in a better position to win. ![]() Will get into tempo a little more with understanding game state, but essentially since you will typically have a strong tempo early game, you are afforded the ability to occasionally play greedy, whether it’s by leveling faster as Yogg, or perhaps holding for an extra turn to dance more as Deryl. A Kael’thas or Yogg on turns 3-7 are likely simply going to be stronger than most other heroes simply by having more stats on their minions. For tempo heroes, your strength is having strong minions, which is particularly impactful in the early game.
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